AP Lang Classification Video Games
- Pages: 3
- Word count: 722
- Category: Games Video Games
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Order NowThere are different games for different people, and for each person different genres will appeal to them. From Action to strategy no two games are alike and are all special in their own way. There are thousands of different combinations and sub divisions that go along with the main genre, for example Action is never just action, is can be action strategy, or an action RPG and so on. Action, this is probably the most desired gaming genre, it is possibly the most basic of gaming genres, and certainly one of the broadest. This genre requires players to use quick reflexes, accuracy, and timing to overcome obstacles. Action games tend to have gameplay with emphasis on combat. There are many subgenres of action games, such as fighting games and first-person shooters. First Person Shooters or “fps” emphasize shooting and combat from the perspective of the character controlled by the player. This perspective is meant to give the player the feeling of “being there”, and allows the player to focus on aiming. Most FPSs are very fast-paced and require quick reflexes on high difficulty levels.
Action adventure, combine elements of their two component genres, typically featuring long-term obstacles, as well as many smaller obstacles almost constantly in the way, that require elements of action games to overcome. Action-adventure games tend to focus on exploration and usually involve item gathering, simple puzzle solving, and combat. “Action-adventure”.
Adventure games were some of the earliest games created, unlike adventure films, adventure games are not defined by story or content. Rather, adventure describes a manner of gameplay without reflex challenges or action. They normally require the player to solve various puzzles by interacting with people or the environment, most often in a nonviolent way. Because they put little pressure on the player in the form of action-based challenges or time constraints, adventure games have had the unique ability to appeal to people who do not normally play video games.
Role playing videogames or “RPG” games cast the player in the role of one or more “adventurers” who specialize in specific skill set, while progressing through a predetermined storyline. Many involve maneuvering these character(s) through a fictional world, usually populated with monsters, that allows access to more important game locations, such as towns, dungeons, and castles.
Simulation games, these games are diverse, and huge category of games, generally designed to closely simulate aspects of a real or fictional reality. They usually involve living or controlling one or more artificial lives. A life simulation game can revolve around individuals and relationships, or it could be a simulation of an ecosystem. There are also vehicle simulation games, these are games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. A flight simulation tasks the player with flying an aircraft, usually an airplane, as realistically as possible. Combat flight simulators are the most popular sub-genre of simulation. The player controls the plane, not only simulating the act of flying, but also combat situations. Racing games typically place the player in the driver’s seat of a high-performance vehicle and require the player to race against other drivers or sometimes just time. This genre is still very popular today and continues to push the envelope in terms of graphics and performance.
Strategy games focus on gameplay requiring careful and skillful thinking and planning in order to achieve victory and the action scales from world domination to squad-based tactics. In most strategy video games, the player is given a godlike view of the game world, indirectly controlling the units under his command. Tower Defense games are some of the most popular strategy games, most likely because of their simplicity. These games have a very simple layout. Usually, computer-controlled monsters move along a set path, and the player must place, or “build” towers along this path to kill the monsters. In some games, towers are placed along a set path for monsters, while in others towers can interrupt creep movement and change their path. In most tower defense games different towers have different abilities such as poisoning enemies or slowing them down. The player is awarded money for killing monsters, and this money can be used to buy more towers, or buy upgrades for a tower such as increased power or range. Classification